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Play, download and edit the free video Amelie Zunk - Demo Reel 2020.

Hello,

Here is some of my more recent work.

I have to say I am so grateful to Zoic for giving me these opportunities and to the amazing artists, leads, production, tools and pipeline magicians, who've taught me many things along the way and inspire me to continue growing. Thank you!

Shot Breakdown:

Stargirl (2020) - Hollywood Hills shot
- Scene management and optimization
- GI baking for cheaper renders
- Proxy car animation setup
- Lighting
- Shading - Hollywood sign, radio tower, BG & MG buildings, streets, trees
- City tree and roof gak scatters

Legends of Tomorrow (2019) - Circuit Board shot
- Scene management
- Lighting
- Some lookdev

Stargirl (2020) - Winter Environment shots
- Scene management and optimization
- Winter environment including all vegetation and snow element creation
- Tree scatter and flexible fly path creation using MASH falloff objects
- Lighting
- Procedural animated bump to enhance cloth feel of flag over existing sim

Legends of Tomorrow (2019) - Avalanche shots
- Scene management and optimization
- Lighting
- Avalanche volume lookdev
- Render optimization

Legends of Tomorrow (2019) - Evil Unicorn shot
- Lighting of dynamic elements in Houdini

Stargirl (2020) - Amplifier Room shots
- Procedural concept and asset build of amplifier room
- Shading
- Lookdev
- Render optimizations

Stargirl (2020) - Wild Cat Diamond Suit shot
- Procedural diamond scatter and animation
- Diamond shading, lookdev and lighting

Once Upon a Time (2017) - Ogre shots
- Lighting

Stargirl (2020) - Floating Debris shot
- Lighting
- Shading

Stargirl (2020) - Rubble Hallway shot
- Debris scatter
- Texturing
- Shading
- Lighting
- Lookdev

Once Upon a Time (2018) - Fracturing Ceiling shot
- Matched Houdini (Mantra) lighting of fracturing ceiling to Maya (VRay) render of intact ceiling

Legends of Tomorrow (2019) - Dragon shots
- Lighting
- Shader debugging

Stargirl (2020) - Corn Field shots
- Corn field scatter
- Procedural corn stalk animation
- Shading
- Lighting
- Lookdev

Legends of Tomorrow (2019) - Deamon Head shots
- Procedural blendshape animation
- Lighting

Once Upon a Time (2017) - Pinocchio shot
- Lighting
- Some cloth shading and lookdev

Once Upon a Time (2017) - Dance Hall shot
- Hall asset modeling, texturing, shading, lookdev
- Lighting

Once Upon a Time (2018) - Mountain shots
- Scene management and optimization
- Modeling
- Mountain Assembly
- Shading
- Lookdev
- Lighting

Once Upon a Time (2018) - Maze Vegetation Room shot
- Scene management and optimization
- Vegetation creation, shading, lookdev, procedural wind
- Lighting

Once Upon a Time (2018) - Bajou Bog Environment & Alligator shots
- Scene management and optimization
- Vegetation scatter
- Shading
- Lighting
- Lookdev
- Fog

Once Upon a Time (2018) - Evil Queen castle & Forest shot
- Forest environment
- Texturing
- Shading
- Lighting
- Lookdev

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