[18] Animation Progression - Warring Kingdoms Azir
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Progression Reel for the stages Warring Kingdoms Azir's Recall went through. Hit me up if you have any thoughts are questions on the process!
This project was special to me as I really tried hard to incorporate something that was a big part of my life into the recall: Go.
Otherwise known as Weiqi, Baduk, or Igo (in Chinese/Korean/Japanese), go is a board strategy game using white and black stones revolving around controlling territory and capturing your opponents stones. This dates back many centuries in Asian countries and is considered to be an extremely deep strategy game.
I pondered how I wanted to communicate the "General" nature of this skin for Azir and thought it would work well if Azir were to spend some of his time away from battling planning or thinking over his war plan. Initially I wanted to summon a place of meditation with trees blowing in the wind and a small pond, but that was all too high scope. So I settled on Azir calmly pondering over a particular problem, and solving it by placing a "God move," a fabled move in Go that ends up controlling the game flow and usually causes the player to win the match.
Do you recognize what match the Go board state is from? (It's a simplified version of the actual game since a 19x19 board would look too complex from our game height)
This series is separate from the Animation Time-Lapse process videos I make, so don't worry if you're looking for those! They just take a lot more time for me to make! :P Please look forward to it! Thanks!
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