Penesta Dika The Research of Motifs in Interactive Media A

Penesta Dika The Research of Motifs in Interactive Media Art Concerning the Visual Aspect

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ABSTRACT

Motifs of an artwork define and constitute its content. They define its theme and its overall impression. Motifs can be of different nature, such as for example acoustic, spatial, haptic or visual. They can appear alone, or in combination. This dissertation thesis focuses on the visual motifs. The visual motifs used by artists both in the past and the present to represent different artistic themes generally are in a developing process. In interactive media art, which is an art form including computer-graphics and animations, net-based artworks, telematic art, genetic art, video-installations, virtual-reality-installations and augmented realities, the development process of the visual motifs used depends not only on the aesthetic requirements, but also on the technical evolution. For example, animals were already used as motifs in art in caveman paintings. But different to then with digital technology it is possible to represent the animal not just as static, but in its movement, in its living environment and not just this, it is even possible to represent its creation process. Furthermore, it is possible to create a virtual life of a virtual animal, the parameters of which are defined by the artists, but which are given their definitive shape by the user/observer. Within this thesis the visual motifs in interactive media art are researched not just in the context of interactive media art globally, not just in the context of media art globally, but also in the context of traditional art. This produces at least one direction of development (or several directions of development) and a suggestion can be made as to further developments in the future. To conduct this kind of research methods from art history are used as well as comparative examples from traditional art. Consequently a historical background for the interactive media artworks has been created and illustrates how these already existing visual motifs are used and represented in interactive media art.

SHORT BIO
Penesta Dika studied Art History at the University of Vienna and obtained her PhD in Interface Culture and History of Media Art at the Linz University of Art. Her master’s thesis on ’The Computer Art of Herbert W. Franke’ (Die Computerkunst Herbert W. Frankes) was published in book form in 2007, in honour of Herbert W. Franke’s 80th birthday. The results of her scientific research have been published in books (e.g. Transcript), magazines (e.g. Interscience, Springer) and conferences (e.g. MediArtHistories). Her practical experience with interactive digital art (‘Shape, Color & Sound’ – an interactive artwork) and her PhD thesis were presented in 2006 and 2007 at the Ars Electronica Festival in Linz. Also the artistic research "Food Cultures, Co-Design" developed in collaboration with Eveline Wandl-Vogt and Jose Luis Preza Diaz from the Academy of Sciences in Austria and with Katja Berger (freelance artist) is presented in Ars Electronica Festival "ERROR" of 2018 and in the "Europian Researchers' Night" 2018 in Vienna. Penesta Dika works as a free-lance curator in Vienna and teaches at the University of Art in Linz (Austria) and at the University for Business and Technology in Prishtina (Kosovo). She is the founder of the Association SciTechArt in Vienna. The purpose of the association is education, promotion and research in scientific and technological art. In addition to research, she also integrates through her innovative curatorial concepts, the artistic research and its background into the field of exhibition. Penesta Dika is the author of the book ‘Interactive Digital Art. Visual Motifs and their Meaning’, published by Logos in Berlin in 2017.

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