Data-driven VR Flight Simulation

Data-driven VR Flight Simulation

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Created as an exploration into replicating a passenger experience utilizing a variety of data sources and 3D technologies to effectively recreate actual travel routes presented through the eyes (and ears) of an airline passenger.

Publishing the experience through VR means you can actually take a trip from your armchair and get the legroom you always wanted �

• Geospatial Data
• Experience driven by dates and times
• Fellow passengers created with UE4 Metahumans
• Game Engine technology
• Real-time Rendering
• Open Layers map data
• Cesium for Unreal
• World Geodetic System (WGS84)

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