Virginia Daniele - Texturing | Lighting | Lookdev Reel
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A selection of my best texturing, lighting and lookdev work.
VINTAGE SCALE
- Modeled in Maya
- Textured in Mari
- Lighting, lookdev, shading and rendering in Arnold
- Compositing in Nuke
The lighting is done with a camera projection based on the plate and HDR shot on location.
RESTAURANT
- Shot tracking and lens distortion removal in 3DE
- Modeling and UVs in Maya
- Texturing in Mari and Substance Painter
- Cloths designed and simulated in Marvelous Designer; retopo in Maya; thickness and details added in ZBrush; displacement exported for Arnold as 32bit maps.
- Lookdev, lighting and rendering in Arnold. Lighting is camera projection of the footage + HDR shot on location + sun light. An area lamp was used to get the soft shadows under the tables.
- Plate cleanup, compositing, grading, motion blur and lens distortion added in Nuke
- All models and textures by me except the ivy and the table, chair, bookshelf inside the restaurant.
FROG
- Modeled in Maya and ZBrush
- Retopo in TopoGun
- Textured in Mari
- Displacement painted in Mari, refined in ZBrush and exported as a 8k 32-bit resolution map
- Lighting, shading, lookdev and rendering in Arnold with camera projection and HDR shot on location.
- Compositing in Nuke
OWLS
- Sculpted in ZBrush
- Textured in Substance Painter
- Lighting, lookdev shading and rendering in Arnold
- Compositing in Nuke
- 3D tracking in 3DEqualizer
- 3D scene reconstruction in Maya
- Lens distortion, noise and motion blur applied in comp to match original plate
- Plate cleanup in Nuke with 3D cards and rotos.
- Final comp video stabilized in Nuke
The lighting is based on camera projection of a single shot of the video, and HDR shot on set.
MILITARY ASSETS
Texturing in Substance Painter
Lighting, lookdev shading and rendering in Arnold
Compositing in Nuke
All models and uvs are property of the Arma Mod France Team.
HEAD
sculpted in ZBrush
retopo in Topogun
Texturing in Substance Painter
Lighting, lookdev, shading and rendering in Arnold
Compositing in Nuke
TRAIN
Texturing in Substance Painter
Lighting lookdev shading and rendering in Arnold
Compositing in Nuke
Model and uvs by Andrea Marchi
Made for MixedBag Games and Fondazione CRT
Special thanks to Roberto Sollazzo.
The song used is "Mouth Money" by Professor Kliq.
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