Reading the Turmoil
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“Reading the Turmoil” is an immersive project that provides a new reading experience to the user as a narrator. It is based on the short story “The Library” by Jorge Luis Borges and intends to recreate that mythical library in which all the books are contained, but in the digital era, providing a visual representation of it. In other words, it engages the reader in a new experience of reading and relates in a graphical way different books.
In order to create this environment or virtual library, the books are divided into their constituent words, the minimal units of significance. For this project, a selection of 13 classical books and audiobooks have been sourced from the platform gutenberg.org. The words are charged with a series of parameters, as defined by technical linguistic studies, such as the Type Token Ratio or Latent Semantic Analytics, as well as details from their definition and their intonation. These parameters will affect the future relationships within the Meta-library.
After this process of indexation, the words become charged particles which float about in a virtual space, finding a position based on their parameters. Then we introduce some dynamics create the base movement that exercises the Meta-Library while it waits for the user to read. Those are based in flocking dynamics as well as literate ones..
Once the narrator or reader is immersed in this environment, it will be necessary to work on a system that recognizes the literature being narrated. Once the program can locate the word, the rules of behavior are set in order to initiate an interaction with other words. These rules are based on physical formulas, using the values of the indices instead. Therefore, when a word from a specific book is selected, the system initiates forces which act over it, and over matching words in other books, or over similar words which might develop a syntax... thus creating a turmoil. In this way, the experience produces literate terms, which allow for the narrator to experience a new form of reading the visual interaction of these floating words.
The project is still ongoing, aiming to become more immersive, the main goal of the project.
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