Ghost Recon Brekapoint drones reel

Ghost Recon Brekapoint drones reel

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During my time at Ubisoft Bordeaux I was mainly responsible for animating the autonomous drones for the game and building their animation graph networks with inhouse tools to respond to game logic/code. Most of the drone animations for Dragonfly, Ogre and Goliath that exist in the game have been done by me, as part of the multi disciplined team involving gameplay programmers, designers, modelers, concept artists, tech animators across multiple studios during the development to make this come to fruition. Some of these people are:

Sylvain Bouland: Senior 3D Artist
Mikkel Brons Frandsen: TD Anim
Benoit Coulais: GPP
Joan Oddico: GPP
Antoine Lemaire: GPP
Mathieu Rouzaud: GPP
Julien Risse: Lead GPP
Olivier Morel des Vallons: TD GPP
Pierre Gilbert: GD
Jeremy Formaux: GD
Benoit Lambert: Game Director
Vincent Delassus: Art & Tech Director
Joseph Gloria-Chapalys: Concept Artist
Chanyl Rughooputh: Lead Vehicle Artist
Lucas Gissinger: Producer

Music by: MASTER BOOT RECORD
album: INTERNET PROTOCOL
track: HTTP

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