Facial mocap system breakdown

Facial mocap system breakdown

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This is a demo of a facial mocap retarget system prototype made in Softimage purely with ICE. The goal was to create a fully automatic system for TV show that requires no animator input at all.

It takes markers from 3d mocap data, stabilizes them and builds a kind of muscles between specific markers based on its name. The system calculates a minimum a maximum lengths of each muscle based on a range of motion mocap file (should be created for each mocap session). Then blendshapes weights and wheightmaps are driven by the relative lengths of the muscles with simple fcurves.
Skin deformations are used for jaw, transforms are extracted from markers with options to adjust motion amplitude.
Eyes movement is parametric with a focus on a collision geometry into the sight feature.

There are limitations with some poses that can not be read with such a simple approach though.

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