Animation System Prototype: Distance Matching

Animation System Prototype: Distance Matching

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This is my take on Distance Matching in Unreal Engine 4.
Originally presented by Laurent Delayen from Epic Games in 2016, Distance Matching approach is used to synchronize the animation to the motion of the character. It is such an elegant way to maintain animation fidelity without using Root Motion system.

Rig: BatSniper by Kiel Figgins

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