AI_Anim_Breakdowns_Destiny

AI_Anim_Breakdowns_Destiny

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For Educational Use!

Frame-by-frame breakdowns of creature AI and Animation setups. These are exercises in understanding what enemy NPC behavior trees are doing in action games and how the animations are spliced and timed to support the ebb and flow of combat.

Reference from "Destiny 2"

A lot of enemy palette variety comes from simple variables like cooldown, projectile speed, number of projectiles fired per burst, etc..

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