2020 Rigging Demo Reel

2020 Rigging Demo Reel

This is the free video 2020 Rigging Demo Reel that can be downloaded, played and edit with our RedcoolMedia movie maker MovieStudio free video editor online and AudioStudio free audio editor online

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Breakdown:

00:02 - Ollie - Ollie, the Boy who Became What He Ate
The base rig for Season 01 was codesigned, along with the tools, by Eric Harvey and myself. For Season 02, I overhauled the limbs and system for textures to increase speed and response for the animators. This style of rig allows for 2D style animation inside of Max's 3D environment. It has standard IK/FK snapping, limb bending and pose banking.

00:58 Mo - Tee & Mo
Much like Ollie, this rig and toolset was codesigned by Eric Harvey and myself. Eric left at the beginning of the project, so I maintained and upgraded the rig throughout the season. Like Ollie, this style of rig allows for 2D style animation inside of Max's 3D environment. The system allows for live sculpting in the viewport, so it can be used as both a fake IK and FK system, all at the same time.

01:38 Character 01 - Unrealeased Project
This rig has multiple custom controls and rig styles built in. The arms are stretchy IK with a morpher riding on top to make them disappear. The mouth is rigged using bones, yet the eyes use morphers to get the exact poses the director wants. The spine is a cascading orientation chain with a stretchy bone system riding on top. The robot arms are spline shapes rigged to as much flexibility as possible.

02:12 Character 02 - Unrealeased Project
This rig is your standard 3D character. Legs and arms have IK/FK snap with optional stretch matching. Head has multiple spaces to animate in. There are foot and hand/finger controls for both systems.

02:36 The Goon
Model and Textures by Jamie Boylan
This rig is less cartoony then the previous rigs. It has IK/FK snapping and headspace controls, as well as foot and hand controls in both systems. The IK knee control can be driven by either the hip or the foot position, or blended between the two. There is no stretch for this rig's limbs as that would be out of style for it, but there is a bit of stretch in the IK spine system to allow for certain poses.

02:52 The Crusher Van - Bibleman Animated Adventures
This vehicle rig has two wheel and four wheel turning, as well as drift controls. The wheels have a master rotation controller, as well as their own override controls. The axles and shocks are articulated, and the tires have FFD weight deformation on the bottom. All doors open, and the steering wheel has hand constraints in addition to it's controller.

03:14 Parachute - Bibleman Animated Adventures
This parachute was designed to attach on to the hero vehicle. The system is built using a hierarchy of helpers and constraints. The cords are a stretchy IK system, prestretched before skinning to achieve the reaction required when stretching and collapsing.

A selection of animation using some of these rigs, as well as other ones not shown here, can be seen here:
vimeo.com/337338306

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