UNREAL + DISBOLOCUS
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A few evenings spent learning Unreal.
Decided to make a mini-title sequence based off an asset I had previously made- ‘Disbolocus’.
The layout, editing and sequence tools are it’s real strength. Quickly altering lighting and post processes to get a ultra-fast filmic look in minutes not hours (or days!).
Its like a Pandora’s box of tricks but feels a little ‘gamey’ so want to push it to get more high-end visuals out of it.
Simple learning with importing assets, material instancing/ editing, using quixel bridge, then laying out cameras and sequence editing.
Either way it’s been fun so far!
No comping done to this but some post-editing to get the titles over the top.
A shout out to Alvaro Garcia tutorials on YouTube- he makes it easy to get inspired!
Music: ‘Where Is Mawt’ by Takami Nakamoto
#unrealengine #unreal #rendering #quixel #quixelmegascans
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